head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A narrative thriller where light stealth and shooting serve a fixed mystery.

Execution · Practiced Mastery
Linear postwar crime story driven by cover shootouts and atmosphere.
Get Even leans Optimization (Practiced Mastery); Mafia II leans Execution (Practiced Mastery).
Mafia II leans a little harder on execution, though the gap is small.
Get Even
Corner-gun shooting is present but rarely demanding
Mafia II
Cover shooting and fistfight timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Get Even
Enemies and the narrative follow a fixed script
Mafia II
Enemies are scripted
Get Even leans a little harder on variance, though the gap is small.
Get Even
The mystery is hidden information driving the experience
Mafia II
Story missions are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Get Even
Stealth routes and evidence gathering have intended solutions
Mafia II
Modest; learning encounter layouts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.