head to head
Getting Over It with Bennett FoddyvsNinja Gaiden: Ragebound
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Ninja Gaiden: Ragebound leans Execution (Pure Mechanics).
Getting Over It with Bennett FoddyNinja Gaiden: Ragebound
Axis by axis
Execution9 vs 8
Getting Over It with Bennett Foddy leans harder on execution: Every inch climbed is precise hammer micro-control
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 0
Even - both lean on variance about the same.
Optimization3 vs 4
Ninja Gaiden: Ragebound leans harder on optimization: Learning layouts and boss movesets supports the execution
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

