head to head
Getting Over It with Bennett FoddyvsRick Dangerous 2
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Rick Dangerous 2 leans Execution (Pure Mechanics).
Getting Over It with Bennett FoddyRick Dangerous 2
Axis by axis
Execution9 vs 8
Getting Over It with Bennett Foddy leans harder on execution: Every inch climbed is precise hammer micro-control
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Rick Dangerous 2 leans harder on variance: minimal randomness, memorization-based
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

