head to head

Getting Over It with Bennett Foddy cover artvsSession: Skate Sim cover art

Getting Over It with Bennett FoddyvsSession: Skate Sim

Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Session: Skate Sim leans Execution (Pure Mechanics).

EXECUTION9 /10READS0 /10VARIANCE0 /10OPTIMIZATION3 /10
Getting Over It with Bennett FoddySession: Skate Sim

Axis by axis

Execution9 vs 9

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance0 vs 1

Session: Skate Sim leans harder on variance: Fully deterministic physics playground

Optimization3 vs 3

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Getting Over It with Bennett Foddy

full breakdown

Session: Skate Sim