head to head
Getting Over It with Bennett FoddyvsTaiko no Tatsujin: Drum 'n' Fun!
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Taiko no Tatsujin: Drum 'n' Fun! leans Execution (Pure Mechanics).
Getting Over It with Bennett FoddyTaiko no Tatsujin: Drum 'n' Fun!
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 0
Even - both lean on variance about the same.
Optimization3 vs 2
Getting Over It with Bennett Foddy leans harder on optimization: Route knowledge helps but cannot replace hands
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

