head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Stealth adventure about a minstrel mouse sneaking through a rat-run fortress.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.
Ghost of a Tale leans Optimization (Pure Optimization); Gothic leans Optimization (Pure Optimization).
Gothic leans a little harder on execution, though the gap is small.
Ghost of a Tale
Light sneak-and-dash timing
Gothic
Clunky but learnable directional melee timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of a Tale
Guard rats patrol fixed mappable routes
Gothic
Creatures and NPCs follow fixed behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of a Tale
Quest items and routes hidden first time
Gothic
Unknown world dangers on first playthrough
Gothic leans a little harder on optimization, though the gap is small.
Ghost of a Tale
Costumes, routes, and quest-chain solutions
Gothic
Faction routes, skill investment, and world knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.