head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Stealth adventure about a minstrel mouse sneaking through a rat-run fortress.

Optimization · Pure Optimization
A charming turn-based RPG where timed button presses add light dexterity to simple optimization.
Ghost of a Tale leans Optimization (Pure Optimization); Super Mario RPG: Legend of the Seven Stars leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of a Tale
Light sneak-and-dash timing
Super Mario RPG: Legend of the Seven Stars
Timed hits and blocks reward rhythm.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of a Tale
Guard rats patrol fixed mappable routes
Super Mario RPG: Legend of the Seven Stars
Bosses use fixed attack scripts.
Ghost of a Tale leans a little harder on variance, though the gap is small.
Ghost of a Tale
Quest items and routes hidden first time
Super Mario RPG: Legend of the Seven Stars
Hidden chests and first-run boss surprises.
Super Mario RPG: Legend of the Seven Stars leans a little harder on optimization, though the gap is small.
Ghost of a Tale
Costumes, routes, and quest-chain solutions
Super Mario RPG: Legend of the Seven Stars
Gear, timing knowledge, and stat routing solve fights.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.