head to head
Ghost of Tsushima: Director's CutvsHorizon Forbidden West
Ghost of Tsushima: Director's Cut leans Execution (Practiced Mastery); Horizon Forbidden West leans Optimization (Practiced Mastery).
Ghost of Tsushima: Director's CutHorizon Forbidden West
Axis by axis
Execution6 vs 5
Ghost of Tsushima: Director's Cut leans harder on execution: Parry and stance timing carry duels on harder difficulties
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 2
Horizon Forbidden West leans harder on variance: Loot rolls and patrol RNG light.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

