head to head

Ghost of Tsushima: Director's Cut cover artvsHorizon Forbidden West cover art

Ghost of Tsushima: Director's CutvsHorizon Forbidden West

Ghost of Tsushima: Director's Cut leans Execution (Practiced Mastery); Horizon Forbidden West leans Optimization (Practiced Mastery).

EXECUTION6 /10READS1 /10VARIANCE1 /10OPTIMIZATION6 /10
Ghost of Tsushima: Director's CutHorizon Forbidden West

Axis by axis

Execution6 vs 5

Ghost of Tsushima: Director's Cut leans harder on execution: Parry and stance timing carry duels on harder difficulties

Reads1 vs 1

Even - both lean on reads about the same.

Variance1 vs 2

Horizon Forbidden West leans harder on variance: Loot rolls and patrol RNG light.

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Ghost of Tsushima: Director's Cut

full breakdown

Horizon Forbidden West