head to head
Ghost of TsushimavsGod of War: Chains of Olympus
Ghost of Tsushima leans Execution (Practiced Mastery); God of War: Chains of Olympus leans Execution (Practiced Mastery).
Ghost of TsushimaGod of War: Chains of Olympus
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Ghost of Tsushima leans harder on reads: Mongol AI is scripted, not adaptive
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
Ghost of Tsushima leans harder on optimization: Stance matchups, charms, and gear are solvable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

