head to head
Ghost of Tsushima asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Ghost of Tsushima leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Ghost of Tsushima leans clearly harder on execution.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Ghost of Tsushima leans a little harder on reads, though the gap is small.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Ghost of Tsushima
Encounters are largely deterministic
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.