head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Execution · Practiced Mastery
Cinematic PS3 character-action game built on stance-switching swordplay.
Ghost of Tsushima leans Execution (Practiced Mastery); Heavenly Sword leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Heavenly Sword
Stance switching, counters, and combo timing
Ghost of Tsushima leans a little harder on reads, though the gap is small.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Heavenly Sword
Enemies and bosses are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Encounters are largely deterministic
Heavenly Sword
Fixed cinematic encounters
Ghost of Tsushima leans a little harder on optimization, though the gap is small.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
Heavenly Sword
Learning stance counters and boss patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.