head to head
Ghost of TsushimavsLike a Dragon: Ishin!
Ghost of Tsushima leans Execution (Practiced Mastery); Like a Dragon: Ishin! leans Execution (Practiced Mastery).
Ghost of TsushimaLike a Dragon: Ishin!
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Ghost of Tsushima leans harder on reads: Mongol AI is scripted, not adaptive
Variance1 vs 2
Like a Dragon: Ishin! leans harder on variance: Trooper card pulls and crafting drops add light RNG
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

