head to head
Ghost of Tsushima asks more than Marvel's Spider-Man, and the gap is optimization.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Execution · Practiced Mastery
Open-world superhero game whose joy is fluid web-swinging and rhythmic combat.
Ghost of Tsushima leans Execution (Practiced Mastery); Marvel's Spider-Man leans Execution (Practiced Mastery).
Ghost of Tsushima leans a little harder on execution, though the gap is small.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Marvel's Spider-Man
swinging flow and combat dodge timing
Ghost of Tsushima leans a little harder on reads, though the gap is small.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Marvel's Spider-Man
thugs and bosses follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Encounters are largely deterministic
Marvel's Spider-Man
open world is fully discoverable
Ghost of Tsushima leans clearly harder on optimization.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
Marvel's Spider-Man
gadget loadouts and suit mods are shallow but present
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.