head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Execution · Practiced Mastery
Two Spider-Men, faster traversal, and deeper combo systems.
Ghost of Tsushima leans Execution (Practiced Mastery); Marvel's Spider-Man 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Marvel's Spider-Man 2
Symbiote and dual-hero combat demands inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Marvel's Spider-Man 2
Enemies scripted, not modeling player.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Encounters are largely deterministic
Marvel's Spider-Man 2
Light open-world randomness.
Ghost of Tsushima leans a little harder on optimization, though the gap is small.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
Marvel's Spider-Man 2
Expanded skill trees and gadget combos solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.