head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Execution · Practiced Mastery
Methodical infiltration planning paid off by one well-compensated rifle shot.
Ghost of Tsushima leans Execution (Practiced Mastery); Sniper Elite: Resistance leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Sniper Elite: Resistance
Ballistics-compensated shots and stealth timing need steady hands
Sniper Elite: Resistance leans a little harder on reads, though the gap is small.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Sniper Elite: Resistance
Invasion mode adds occasional human cat-and-mouse
Sniper Elite: Resistance leans a little harder on variance, though the gap is small.
Ghost of Tsushima
Encounters are largely deterministic
Sniper Elite: Resistance
Patrol details are scripted-but-unknown on first infiltration
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
Sniper Elite: Resistance
Route planning, sound masking and shot setups reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.