head to head
Ghost of TsushimavsSpawn: Armageddon
Ghost of Tsushima leans Execution (Practiced Mastery); Spawn: Armageddon leans Execution (Practiced Mastery).
Ghost of TsushimaSpawn: Armageddon
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 2
Spawn: Armageddon leans harder on variance: Minor randomness in enemy encounters
Optimization6 vs 5
Ghost of Tsushima leans harder on optimization: Stance matchups, charms, and gear are solvable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

