head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Execution · Practiced Mastery
Soulslike timing execution against fixed movesets across stances.
Ghost of Tsushima leans Execution (Practiced Mastery); Star Wars Jedi: Survivor leans Execution (Practiced Mastery).
Star Wars Jedi: Survivor leans a little harder on execution, though the gap is small.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Star Wars Jedi: Survivor
Parry windows and stance switching demand precise timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Star Wars Jedi: Survivor
Bosses telegraph fixed movesets - nothing models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Encounters are largely deterministic
Star Wars Jedi: Survivor
Enemy layouts and secrets are fixed once found
Ghost of Tsushima leans a little harder on optimization, though the gap is small.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
Star Wars Jedi: Survivor
Stance choice and moveset study form the supporting layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.