head to head
Ghost of TsushimavsThe Ninja Saviors: Return of the Warriors
Ghost of Tsushima leans Execution (Practiced Mastery); The Ninja Saviors: Return of the Warriors leans Execution (Practiced Mastery).
Ghost of TsushimaThe Ninja Saviors: Return of the Warriors
Axis by axis
Execution6 vs 7
The Ninja Saviors: Return of the Warriors leans harder on execution: Crowd-control spacing and move timing carry every screen
Reads1 vs 0
Ghost of Tsushima leans harder on reads: Mongol AI is scripted, not adaptive
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

