head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Execution · Practiced Mastery
A sci-fi soulslike where cutting specific limbs makes even the loot system an optimization problem.
Ghost of Tsushima leans Execution (Practiced Mastery); The Surge leans Execution (Practiced Mastery).
The Surge leans a little harder on execution, though the gap is small.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
The Surge
Directional limb-targeting and dodge timing are demanding.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
The Surge
No adaptive opposition; enemies run fixed scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Encounters are largely deterministic
The Surge
Targeted dismemberment makes loot largely deterministic.
The Surge leans a little harder on optimization, though the gap is small.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
The Surge
Rig power budgeting and learned movesets are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.