head to head
Ghost of TsushimavsThe Vagrant
Ghost of Tsushima leans Execution (Practiced Mastery); The Vagrant leans Execution (Practiced Mastery).
Ghost of TsushimaThe Vagrant
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Ghost of Tsushima leans harder on reads: Mongol AI is scripted, not adaptive
Variance1 vs 2
The Vagrant leans harder on variance: Equipment drops add mild run-to-run noise
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

