head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Optimization · Practiced Mastery
A demanding action RPG where dodge timing meets alchemy build planning.
Ghost of Tsushima leans Execution (Practiced Mastery); The Witcher 2: Assassins of Kings leans Optimization (Practiced Mastery).
Ghost of Tsushima leans a little harder on execution, though the gap is small.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
The Witcher 2: Assassins of Kings
Tight dodge and parry windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
The Witcher 2: Assassins of Kings
Scripted enemy patterns
The Witcher 2: Assassins of Kings leans a little harder on variance, though the gap is small.
Ghost of Tsushima
Encounters are largely deterministic
The Witcher 2: Assassins of Kings
Some loot and alchemy variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
The Witcher 2: Assassins of Kings
Sign, alchemy, and skill builds matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.