head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Execution · Practiced Mastery
Timing-based wuxia combat layered over build optimisation in an open world.
Ghost of Tsushima leans Execution (Practiced Mastery); Where Winds Meet leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Where Winds Meet
Parry and dodge timing in martial-arts duels rewards hands
Where Winds Meet leans a little harder on reads, though the gap is small.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Where Winds Meet
PvP modes add some human prediction, mostly PvE scripted
Where Winds Meet leans a little harder on variance, though the gap is small.
Ghost of Tsushima
Encounters are largely deterministic
Where Winds Meet
Open-world events and drops add mild randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
Where Winds Meet
Build crafting and boss moveset learning drive progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.