head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Optimization · Practiced Mastery
Remake of the original Yakuza following Kiryu's return to Kamurocho.
Ghost of Tsushima leans Execution (Practiced Mastery); Yakuza Kiwami leans Optimization (Practiced Mastery).
Ghost of Tsushima leans a little harder on execution, though the gap is small.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Yakuza Kiwami
Brawling combos and dodges are forgiving but present.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Yakuza Kiwami
Majima ambushes are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Encounters are largely deterministic
Yakuza Kiwami
Minor randomness in encounters and minigames.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
Yakuza Kiwami
Style upgrades, heat moves and gear are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.