head to head
Ghost of Yōtei asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Execution · Practiced Mastery
Sucker Punch's follow-up to Tsushima, a revenge tale set around Mount Yōtei in 1603 Ezo.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Ghost of Yōtei leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Ghost of Yōtei leans clearly harder on execution.
Ghost of Yōtei
Weapon-swap duels and parry timing remain the core test
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Ghost of Yōtei leans a little harder on reads, though the gap is small.
Ghost of Yōtei
Enemies follow learnable scripts
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Ghost of Yōtei
Mostly deterministic encounters
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Yōtei
Weapon matchups and build choices reward system play
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.