head to head
Ghostrunner asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
A first-person cyberpunk slasher where everything dies in one hit, including you.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Ghostrunner leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Ghostrunner leans clearly harder on execution.
Ghostrunner
One-hit-death parkour and slashing demand near-perfect inputs
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
Enemy placements are fixed
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
Deterministic levels
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Ghostrunner leans clearly harder on optimization.
Ghostrunner
Route planning and enemy-order solutions define fast clears
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.