head to head

Ghosts 'n Goblins cover artvsInertial Drift cover art

Ghosts 'n GoblinsvsInertial Drift

Ghosts 'n Goblins leans Execution (Pure Mechanics); Inertial Drift leans Execution (Pure Mechanics).

EXECUTION9 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10
Ghosts 'n GoblinsInertial Drift

Axis by axis

Execution9 vs 9

Even - both lean on execution about the same.

Reads0 vs 1

Inertial Drift leans harder on reads: Primarily single-player time-attack; minimal opponent interaction

Variance1 vs 1

Even - both lean on variance about the same.

Optimization6 vs 5

Ghosts 'n Goblins leans harder on optimization: Weapon choice and route memorisation are mandatory

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Ghosts 'n Goblins

full breakdown

Inertial Drift