head to head
Ghosts 'n GoblinsvsInertial Drift
Ghosts 'n Goblins leans Execution (Pure Mechanics); Inertial Drift leans Execution (Pure Mechanics).
Ghosts 'n GoblinsInertial Drift
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 1
Inertial Drift leans harder on reads: Primarily single-player time-attack; minimal opponent interaction
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
Ghosts 'n Goblins leans harder on optimization: Weapon choice and route memorisation are mandatory
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

