head to head
Ghosts 'n GoblinsvsR-Type
Ghosts 'n Goblins leans Execution (Pure Mechanics); R-Type leans Execution (Practiced Mastery).
Ghosts 'n GoblinsR-Type
Axis by axis
Execution9 vs 8
Ghosts 'n Goblins leans harder on execution: Committed jumps and pixel-precise throws, no mercy
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 8
R-Type leans harder on optimization: Force pod placement and route memorization are half the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

