head to head
Ghosts 'n GoblinsvsResogun
Ghosts 'n Goblins leans Execution (Pure Mechanics); Resogun leans Execution (Practiced Mastery).
Ghosts 'n GoblinsResogun
Axis by axis
Execution9 vs 8
Ghosts 'n Goblins leans harder on execution: Committed jumps and pixel-precise throws, no mercy
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Resogun leans harder on variance: Particle-based destruction and some randomised enemy entry points
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

