head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Capcom's infamously punishing arcade platformer that makes you beat it twice for the real ending.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.
Ghosts 'n Goblins leans Execution (Pure Mechanics); Resogun leans Execution (Practiced Mastery).
Ghosts 'n Goblins leans a little harder on execution, though the gap is small.
Ghosts 'n Goblins
Committed jumps and pixel-precise throws, no mercy
Resogun
Precise overdrive timing and bullet-threading at high speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghosts 'n Goblins
Enemy spawns are scripted
Resogun
Scripted enemy formations only
Resogun leans a little harder on variance, though the gap is small.
Ghosts 'n Goblins
Red Arremer movement adds slight noise
Resogun
Particle-based destruction and some randomised enemy entry points
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghosts 'n Goblins
Weapon choice and route memorisation are mandatory
Resogun
Keeper rescue sequencing and phase timing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.