head to head
Ghosts 'n GoblinsvsTouhou Chireiden: Subterranean Animism
Ghosts 'n Goblins leans Execution (Pure Mechanics); Touhou Chireiden: Subterranean Animism leans Execution (Pure Mechanics).
Ghosts 'n GoblinsTouhou Chireiden: Subterranean Animism
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

