head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Capcom's infamously punishing arcade platformer that makes you beat it twice for the real ending.

Execution · Pure Mechanics
Futuristic sequel to the Trials physics-bike series with FMX tricks and brutally precise tracks.
Ghosts 'n Goblins leans Execution (Pure Mechanics); Trials Fusion leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghosts 'n Goblins
Committed jumps and pixel-precise throws, no mercy
Trials Fusion
Frame-tight balance and throttle inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghosts 'n Goblins
Enemy spawns are scripted
Trials Fusion
No adaptive opposition
Ghosts 'n Goblins leans a little harder on variance, though the gap is small.
Ghosts 'n Goblins
Red Arremer movement adds slight noise
Trials Fusion
Deterministic physics, known tracks
Ghosts 'n Goblins leans a little harder on optimization, though the gap is small.
Ghosts 'n Goblins
Weapon choice and route memorisation are mandatory
Trials Fusion
Optimal lines and trick scoring are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.