head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A first-person supernatural adventure cleansing a spirit-emptied Tokyo with elemental hand magic.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Ghostwire: Tokyo leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Ghostwire: Tokyo leans a little harder on execution, though the gap is small.
Ghostwire: Tokyo
Aimed ether weaving and core-grab timing
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostwire: Tokyo
Spirits attack on fixed scripts
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostwire: Tokyo
Light enemy spawn variation
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Ghostwire: Tokyo
Skill upgrades and ability usage are easily systematised
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.