head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A top-down shooter testing aim and ammo management while rescuing victims.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
Ghoul Patrol leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Ghoul Patrol leans a little harder on execution, though the gap is small.
Ghoul Patrol
Aiming and dodging enemies under ammo pressure
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghoul Patrol
Enemies follow scripted patterns, no adaptation
The Last of Us
Enemy AI searches but follows mappable routines
Ghoul Patrol leans a little harder on variance, though the gap is small.
Ghoul Patrol
Some spawn and item randomness
The Last of Us
Encounter layouts unknown first time only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghoul Patrol
Managing limited ammo and rescue routing matters
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.