head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Arcade shmup famous for its bullet-reflect barrier and scores running into the quintillions.

Execution · Practiced Mastery
Twitch dodging and shooting layered over memorised arcade stage routes.
Giga Wing leans Execution (Practiced Mastery); Metal Slug leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Giga Wing
Reflect-timing and dodging under heavy fire
Metal Slug
Dodging dense bullet patterns and precise shots carry every credit
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Giga Wing
Scripted waves with no adaptation
Metal Slug
Enemies follow fixed arcade scripts, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Giga Wing
Deterministic patterns around the reflect mechanic
Metal Slug
Spawns are nearly deterministic once a stage is learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Giga Wing
Reflect-force timing and medal routes set astronomical scores
Metal Slug
One-credit clears come from memorising routes and spawn patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.