head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Sprawling tactical dungeon crawler where managing a dwindling hand of cards decides everything.

Optimization · Pure Optimization
Engineer a pandemic; evolution order is the puzzle.
Gloomhaven leans Optimization (Pure Optimization); Plague Inc: Evolved leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gloomhaven
Turn-based; zero dexterity demand
Plague Inc: Evolved
no reflex
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gloomhaven
Monster AI follows printed, mappable rules
Plague Inc: Evolved
world response scripted
Gloomhaven leans a little harder on variance, though the gap is small.
Gloomhaven
Modifier deck and monster ability draws
Plague Inc: Evolved
country event timing
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gloomhaven
Card economy and scenario routing are the game
Plague Inc: Evolved
evolution order heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.