head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
Chaotic physics sandbox starring a goat.

Variance · Light / Casual
A first-person psychological horror set in a cursed family home.
Goat Simulator 3 leans Execution (Light / Casual); Visage leans Variance (Light / Casual).
Goat Simulator 3 leans a little harder on execution, though the gap is small.
Goat Simulator 3
Loose physics goat control
Visage
Slow movement and item use.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator 3
No adaptive opponents
Visage
Ghosts follow scripted triggers.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator 3
Glitchy emergent physics events
Visage
Some scares and item placements vary.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator 3
Mutator and gear combo discovery
Visage
Sanity management is shallow.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.