head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
Deliberately broken physics sandbox about a goat causing mayhem.

Execution · Light / Casual
A narrative adventure where quick-time events punctuate an otherwise story-first experience.
Goat Simulator leans Variance (Light / Casual); Indigo Prophecy leans Execution (Light / Casual).
Indigo Prophecy leans a little harder on execution, though the gap is small.
Goat Simulator
Janky physics resist precision on purpose
Indigo Prophecy
QTEs require light timing precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
No opposition; pure sandbox
Indigo Prophecy
no opponents, narrative branches only
Goat Simulator leans a little harder on variance, though the gap is small.
Goat Simulator
Ragdoll chaos is unpredictable but stakes-free
Indigo Prophecy
minimal randomness in outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
Score combos exist but barely matter
Indigo Prophecy
few solvable systems, story-driven
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.