head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
Deliberately broken physics sandbox about a goat causing mayhem.

Variance · Light / Casual
A prequel narrative adventure following Chloe Price, with persuasion replacing time powers.
Goat Simulator leans Variance (Light / Casual); Life is Strange: Before the Storm leans Variance (Light / Casual).
Goat Simulator leans a little harder on execution, though the gap is small.
Goat Simulator
Janky physics resist precision on purpose
Life is Strange: Before the Storm
Pure dialogue and walking
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
No opposition; pure sandbox
Life is Strange: Before the Storm
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
Ragdoll chaos is unpredictable but stakes-free
Life is Strange: Before the Storm
Choice outcomes hidden on first playthrough
Life is Strange: Before the Storm leans a little harder on optimization, though the gap is small.
Goat Simulator
Score combos exist but barely matter
Life is Strange: Before the Storm
Backtalk challenges have learnable correct lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.