head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
Deliberately broken physics sandbox about a goat causing mayhem.

Variance · Light / Casual
A dark comedic narrative adventure following a cheerful girl on a fateful errand.
Goat Simulator leans Variance (Light / Casual); Little Misfortune leans Variance (Light / Casual).
Goat Simulator leans a little harder on execution, though the gap is small.
Goat Simulator
Janky physics resist precision on purpose
Little Misfortune
Walking and choices only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
No opposition; pure sandbox
Little Misfortune
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
Ragdoll chaos is unpredictable but stakes-free
Little Misfortune
Choice outcomes hidden on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Goat Simulator
Score combos exist but barely matter
Little Misfortune
Almost nothing to solve, story carries everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.