head to head

Gobliiins cover artvsI Have No Mouth, and I Must Scream cover art

GobliiinsvsI Have No Mouth, and I Must Scream

Gobliiins leans Optimization (Pure Optimization); I Have No Mouth, and I Must Scream leans Optimization (Pure Optimization).

EXECUTION0 /10READS0 /10VARIANCE3 /10OPTIMIZATION7 /10
GobliiinsI Have No Mouth, and I Must Scream

Axis by axis

Execution0 vs 0

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 3

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Gobliiins

full breakdown

I Have No Mouth, and I Must Scream