head to head
God of War (2005)vsLike a Dragon: Ishin!
God of War (2005) leans Execution (Practiced Mastery); Like a Dragon: Ishin! leans Execution (Practiced Mastery).
God of War (2005)Like a Dragon: Ishin!
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Like a Dragon: Ishin! leans harder on variance: Trooper card pulls and crafting drops add light RNG
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

