head to head
God of War (2005)vsTetrisphere
God of War (2005) leans Execution (Practiced Mastery); Tetrisphere leans Optimization (Practiced Mastery).
God of War (2005)Tetrisphere
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Tetrisphere leans harder on variance: Piece queue randomness is bounded and mappable
Optimization6 vs 7
Tetrisphere leans harder on optimization: Planning chain clears through layered geometry is the real test
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

