head to head
God of War (2005)vsTomb Raider: The Angel of Darkness
God of War (2005) leans Execution (Practiced Mastery); Tomb Raider: The Angel of Darkness leans Optimization (Practiced Mastery).
God of War (2005)Tomb Raider: The Angel of Darkness
Axis by axis
Execution6 vs 5
God of War (2005) leans harder on execution: Blade combos, parries, and QTEs reward clean inputs
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 7
Tomb Raider: The Angel of Darkness leans harder on optimization: Puzzle-solving, stat-gated paths, and route knowledge dominate
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

