head to head
God of War: Ascension asks more than Grand Theft Auto V, and the gap is optimization.

Execution · Practiced Mastery
Prequel spectacle brawler notable for bolting a gladiatorial multiplayer arena onto Kratos combat.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
God of War: Ascension leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
God of War: Ascension leans a little harder on execution, though the gap is small.
God of War: Ascension
Tether grabs and elemental blade swaps reward dexterity
Grand Theft Auto V
Driving and shooting demand decent inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War: Ascension
Multiplayer arenas add real human opposition, lightly populated
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
God of War: Ascension
Campaign is fully scripted spectacle
Grand Theft Auto V
Some mission and lobby randomness.
God of War: Ascension leans clearly harder on optimization.
God of War: Ascension
Elemental loadouts and MP builds are mappable
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.