head to head

God of War: Ascension cover artvsTom Clancy's Ghost Recon: Future Soldier cover art

God of War: AscensionvsTom Clancy's Ghost Recon: Future Soldier

God of War: Ascension leans Execution (Practiced Mastery); Tom Clancy's Ghost Recon: Future Soldier leans Execution (Practiced Mastery).

EXECUTION6 /10READS2 /10VARIANCE1 /10OPTIMIZATION6 /10
God of War: AscensionTom Clancy's Ghost Recon: Future Soldier

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads2 vs 3

Tom Clancy's Ghost Recon: Future Soldier leans harder on reads: Multiplayer flanks involve humans; campaign AI is scripted

Variance1 vs 1

Even - both lean on variance about the same.

Optimization6 vs 5

God of War: Ascension leans harder on optimization: Elemental loadouts and MP builds are mappable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

God of War: Ascension

full breakdown

Tom Clancy's Ghost Recon: Future Soldier