head to head
God of War: AscensionvsTom Clancy's Ghost Recon: Future Soldier
God of War: Ascension leans Execution (Practiced Mastery); Tom Clancy's Ghost Recon: Future Soldier leans Execution (Practiced Mastery).
God of War: AscensionTom Clancy's Ghost Recon: Future Soldier
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads2 vs 3
Tom Clancy's Ghost Recon: Future Soldier leans harder on reads: Multiplayer flanks involve humans; campaign AI is scripted
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
God of War: Ascension leans harder on optimization: Elemental loadouts and MP builds are mappable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

