head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
NES platformer that codified boss-weakness ordering and tight jump-and-shoot play.
God of War II leans Execution (Practiced Mastery); Mega Man 2 leans Execution (Practiced Mastery).
Mega Man 2 leans a little harder on execution, though the gap is small.
God of War II
Faster combat and harder bosses demand sharper hands
Mega Man 2
precise jumps and boss dodges under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Mega Man 2
robot masters follow strict patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Deterministic encounter design
Mega Man 2
deterministic once stage layouts known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Mega Man 2
weapon-weakness ordering is the classic solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.