head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
Tight platforming execution against fixed boss patterns with a solvable upgrade route.
God of War II leans Execution (Practiced Mastery); Mega Man X3 leans Execution (Practiced Mastery).
Mega Man X3 leans a little harder on execution, though the gap is small.
God of War II
Faster combat and harder bosses demand sharper hands
Mega Man X3
Dash-jump precision and boss dodging demand tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Mega Man X3
Mavericks cycle fixed attack patterns
God of War II leans a little harder on variance, though the gap is small.
God of War II
Deterministic encounter design
Mega Man X3
Nothing random - every pickup and enemy is placed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Mega Man X3
Weapon-order and upgrade routing is a known solved sequence
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.