head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
Dash-precision platforming with solvable boss orders and upgrade routing.
God of War II leans Execution (Practiced Mastery); Mega Man X5 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Faster combat and harder bosses demand sharper hands
Mega Man X5
Dash-jump precision and boss dodge timing demand clean hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Mega Man X5
Mavericks cycle fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Deterministic encounter design
Mega Man X5
Random ending triggers add rare unmapped outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Mega Man X5
Armor parts, boss order and route knowledge solve the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.