head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
Tense, linear Metroid hunted through a station by a clone of yourself.
God of War II leans Execution (Practiced Mastery); Metroid Fusion leans Execution (Practiced Mastery).
God of War II leans a little harder on execution, though the gap is small.
God of War II
Faster combat and harder bosses demand sharper hands
Metroid Fusion
demanding bosses for a 2D Metroid
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Metroid Fusion
SA-X stalking runs on fixed scripts
Metroid Fusion leans a little harder on variance, though the gap is small.
God of War II
Deterministic encounter design
Metroid Fusion
first-encounter dread fades once mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Metroid Fusion
guided structure still rewards route and pattern knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.