head to head
God of War IIvsMetroid: Zero Mission
God of War II leans Execution (Practiced Mastery); Metroid: Zero Mission leans Execution (Practiced Mastery).
God of War IIMetroid: Zero Mission
Axis by axis
Execution7 vs 6
God of War II leans harder on execution: Faster combat and harder bosses demand sharper hands
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Metroid: Zero Mission leans harder on variance: hidden passages unknown only once
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

