head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.

Execution · Practiced Mastery
A third-person action platformer where you blast scripted alien hordes while leveling an arsenal of gadgets.
God of War II leans Execution (Practiced Mastery); Ratchet & Clank: Into the Nexus leans Execution (Practiced Mastery).
God of War II leans a little harder on execution, though the gap is small.
God of War II
Faster combat and harder bosses demand sharper hands
Ratchet & Clank: Into the Nexus
Aiming, strafing, and platforming under fire carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Entirely scripted opposition
Ratchet & Clank: Into the Nexus
Scripted enemy waves; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Deterministic encounter design
Ratchet & Clank: Into the Nexus
Fixed level layouts, minimal hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War II
Magic priorities, upgrades, and boss patterns are learnable
Ratchet & Clank: Into the Nexus
Weapon upgrade paths, bolt economy, gold bolt routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.